cornerPin()v4.0.482
Part of the @remotion/effects package.
Pin a canvas-based component by moving its four source corners.
The effect maps the input rectangle into the quadrilateral described by topLeft, topRight, bottomRight and bottomLeft.
Preview
Example
MyComp.tsximport {AbsoluteFill } from 'remotion'; import {Video } from '@remotion/media'; import {cornerPin } from '@remotion/effects/corner-pin'; export constMyComp :React .FC = () => { return ( <AbsoluteFill > <Video src ="https://remotion.media/video.mp4"effects ={[cornerPin ({topLeft : [0.08, 0.12],topRight : [0.92, 0.04],bottomRight : [0.86, 0.9],bottomLeft : [0.14, 0.96], }), ]} /> </AbsoluteFill > ); };
API
Pass an object with the following properties.
topLeft?
UV coordinate of the output top-left corner as a [u, v] tuple. [0, 0] is the top-left of the source and [1, 1] is the bottom-right. Defaults to [0, 0].
topRight?
UV coordinate of the output top-right corner. Defaults to [1, 0].
bottomRight?
UV coordinate of the output bottom-right corner. Defaults to [1, 1].
bottomLeft?
UV coordinate of the output bottom-left corner. Defaults to [0, 1].
disabled?
When true, the effect is skipped. Defaults to false.
Requirements
cornerPin() uses a WebGL2 backend. During renders, enable WebGL via Config.setChromiumOpenGlRenderer('angle'). See Using WebGL during renders.