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cornerPin()v4.0.482

Part of the @remotion/effects package.

Pin a canvas-based component by moving its four source corners.

The effect maps the input rectangle into the quadrilateral described by topLeft, topRight, bottomRight and bottomLeft.

Preview

Drag current effect onto a layer in the Studio

Example

MyComp.tsx
import {AbsoluteFill} from 'remotion'; import {Video} from '@remotion/media'; import {cornerPin} from '@remotion/effects/corner-pin'; export const MyComp: React.FC = () => { return ( <AbsoluteFill> <Video src="https://remotion.media/video.mp4" effects={[ cornerPin({ topLeft: [0.08, 0.12], topRight: [0.92, 0.04], bottomRight: [0.86, 0.9], bottomLeft: [0.14, 0.96], }), ]} /> </AbsoluteFill> ); };

API

Pass an object with the following properties.

topLeft?

UV coordinate of the output top-left corner as a [u, v] tuple. [0, 0] is the top-left of the source and [1, 1] is the bottom-right. Defaults to [0, 0].

topRight?

UV coordinate of the output top-right corner. Defaults to [1, 0].

bottomRight?

UV coordinate of the output bottom-right corner. Defaults to [1, 1].

bottomLeft?

UV coordinate of the output bottom-left corner. Defaults to [0, 1].

disabled?

When true, the effect is skipped. Defaults to false.

Requirements

cornerPin() uses a WebGL2 backend. During renders, enable WebGL via Config.setChromiumOpenGlRenderer('angle'). See Using WebGL during renders.

See also